Texture-Map editing lands on the canvas
This release adds a new Texture-Map node so you can pull a model’s UV atlas into the canvas, edit it, and apply it back to the object. It also makes Quick Run safer when you start from an image, and adds a few quality-of-life upgrades like image retry, pasted reference images, and clearer 3D viewing tools.
Release highlights
What’s new
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Edit textures on the canvas
A new Texture-Map node lets you extract a model’s texture layout, make image edits while keeping the UVs intact, and send the result back to the model. This makes texture work fit naturally into your node workflow.
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Quick Run stays in image mode
When you start from a selected image, Quick Run now keeps the job focused on image generation instead of accidentally branching into 3D. That means fewer surprises and fewer wasted credits.
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Paste image references directly
You can now paste images into the prompt bar as ordered references for the next generation. This makes it faster to guide a result without setting up extra nodes first.
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Retry images with one click
Image nodes now include a Retry action that reuses the original inputs to generate again. Tooltips were also added to node toolbars to make the controls easier to understand.
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Clearer 3D model views
The 3D editor now includes a Part Splitter with color-coded parts and a Show Parts toggle, plus a clay shading view for a simpler matte preview of your model.
In the app
Where to find it
- 01
Open the canvas and add a Texture-Map node.
Use it to extract a model’s UV atlas, edit the texture, and apply the result back to the object.
- 02
Select an image and use Quick Run from the bottom bar.
Image selections now stay in image generation, so the app won’t silently switch into 3D.
- 03
Paste an image into the prompt bar when building a new request.
The pasted images are added as ordered references for the next generation.
- 04
Open an image node and click Retry if you want another version.
The node reuses the same inputs, so you do not need to rebuild the setup.
- 05
Open the 3D editor and use Show Parts or Clay shading from the viewer controls.
Show Parts highlights separated model pieces, while clay shading gives a clean matte preview.